Starcraft 2 matchmaking not loading

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Contents:
  1. SC:Remastered Issues, Bugs, Fixes, Help Thread
  2. media-aid.com Leagues - Liquipedia - The StarCraft II Encyclopedia
  3. Blizzard Battle.net reports

But it's still likely to be map related. Also, yes, my answer is speculative. The people who know the answer for sure are people who have looked at the game code. If such people reply with a better answer, please upvote that! The other day I moused over the downloads as they were coming in.

There was a tooltip and, indeed, it claimed to be downloading maps. Every time you search breaking news is requested from customer. Confirmed with Process Monitor, it first makes a request to a subdomain of that URL and then saves a file in. You can confirm this yourself looking at the modified times of the files, the only other things you might encounter that have recently changed but not when entering the league are the news images I guess the first time after you start the game your league settings are updated to match the league you are allowed to play in; so for example if you play in Practice you will have the slow settings and if you advance to ranked leagues you will have faster settings.

Because I guess this doesn't happen when you load SC2 itself so you can go to single player without waiting for your slow connection. The profile data probably contains less or different data so it isn't updated in that case either. And it should always be made up-to-date when you enter multi-player in case you have played SC2 before on another computer I think blizzard check that maps are recent ones.

As Mag already mentioned it most probably hashes, that your game send to server, and server decide do you need to update map or not. I think it is pretty stupid that this checks done for every match, as these updates quite rare. But maybe it is done against hackers.

SC:Remastered Issues, Bugs, Fixes, Help Thread

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Home Questions Tags Users Unanswered. What does the StarCraft 2 client download when entering the league queue? Wikwocket Wikwocket 9, 4 32 If it's been slow every time after the patch then I haven't experienced that before. Also, in the SC2 Editor, some Blizzard maps are showing up as not downloaded: I'm marking this as the correct answer for the investigative research, and since it mentions Mag Roader's answer.


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Mag Roader Mag Roader 8, 15 60 How does it know which map I need to download if it has not matched me with players yet? Also, if this were the case, wouldn't I have all the maps by now and so no longer see this? Why in the world would you think it would be better to download all possible maps and choose one instead of choosing one then just downloading it? There's no way that it's downloading maps each time because I've already played games on every single map.

That really seems like speculation. No maps, no avatars, no updates, but: Tom Wijsman Tom Wijsman 15k 18 70 Teliacarrier is the European provider of Battle. This could be part of it, but I wonder why it'd check this on queuing for play, and why it'd say "item 1 of 9"?


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I've did this check on subsequent searches, not on the first one after I started the game I did this now and updated my post accordingly. About the "breaking news", it is by default an empty file sent to the client If it were not an empty file, I guess the breaking news would interrupt the player when he searches. Perhaps to note him that the Battle. My last time it said "item 1 of 3", item 1 being the "breaking news" for sure, item 2 might be the weird file containing the locale stuff and item 3 being the file that causes the various things to happen We won't be able to figure that out as the protocol is encrypted, the game is protected and the files are encrypted One thing to note: I'm talking about cached files here, the files of SC2 itself are left untouched and aren't even being accessed when you start to search.

So, it isn't updating the content nor verifying it The lower the skill level of a tier, the larger the hidden point offset. Season 9 removed [7] division tiers, thereby widening the player pool for any given division in a league. As a result, points after Season 9 can be compared across divisions but still not across leagues. Aggregators such as RankedFTW. Grandmaster league was added in patch 1. Grandmaster League opens one week after the start of a new season. Besides maintaining a high enough MMR, Grandmaster players need to play at least 30 games every 3 weeks to retain their spot.

Additionally, every day at 5: The Practice League no longer exists in the game, but was available early on in Wings of Liberty. The Practice League was separate from the rest of the ladder, which allowed new players to practice multiplayer matches prior to their placement matches. Practice league was completely optional. Players could conduct up to 50 matches in Practice league, which used a special "novice version" of the ladder maps. The novice versions differed from the standard version as they included additional destructible rocks in rushing paths to slow the game down.

This provided early game protection for newer players, which afforded them time to explore and learn both the interface and game.

media-aid.com Leagues - Liquipedia - The StarCraft II Encyclopedia

Additionally, the game speed in Practice League was "Normal" instead of "Faster". After 50 matches, regardless of whether a player won or lost, players progressed to their placement matches for the competitive leagues. It will work just like the regular league, except it doesn't do a bunch of ladder stats, so you don't have to worry about your rank and where you are.

It'll be at a slower game speed setting, so it will be what you're used to from the campaign, and it will be on a bunch of maps that are anti-rush -- that are designed specifically to prevent rushing. Now, I can't promise you that you won't die at minute six -- you could be minding your own business and here comes a fleet of Banshees and, "Aaauugh! I can promise you that.

You'll at least have a chance to get your feet wet and experience some of the tech tree before you get rolled.

Starcraft: Remastered - Blizzard Classic Games, Korea, Skins, Matchmaking & More w/Pete Stilwell

Players are ranked within their division based on their Points. The function of points is to determine a player's rank within their division. After having completed their placement matches, players start out with 0 points. The number of ladder points is only weakly correlated to skill. Especially if players have unspent bonus pool, ladder points tend to measure activity level much more strongly than performance. On November 15, , Blizzard released a chart for season 4 explaining the point cutoffs required to almost be guaranteed a promotion.

Blizzard Battle.net reports

The charts also contain information for team formats and for all regions. Note that this chart reflects the Wings of Liberty ladder, and no such chart has been published for Heart of the Swarm, where the league populations, bonus pool accrual rate, and season length are different. You earn or lose points by winning or losing matches, respectively.

To simplify how it works in practice [11]:. As of Patch 2. When a game is lost, points are subtracted from the bonus pool of the player. The Bonus Pool is the sum of all "bonus points" a player can get, which are added to the rating points a player earns after a victory or, in the case of a defeat, points are deducted from the bonus pool rather than the player's ladder points. The Bonus Pool serves two purposes: Players receive Bonus Pool points at a set rate per league. Before Season 3, all players received points at the Master league original rate. Season 3 introduced a separate accrual rate for leagues below Master.

A player joining StarCraft freshly after the start of a season instantly receives the Bonus Pool as if he started at day 1 of the Season. This change was made in Patch 1. Bonus pool accrual rates have been tuned for team matchmaking modes to make them more competitive: This rating decides which opponents a player will meet, and tries to quantify their skill level. When a player's MMR climbs above a certain value, they will be promoted into the next league.