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Attraction has the side-effect of motivating the townies to ask your Sims out on dates somewhat frequently. Other Sims don't respect your vows, so you may get a lot of calls asking your Sims on a date even if they're married.
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There is no way to turn it off unlike opportunities , so it might get a little annoying if your Sims have particularly active social lives. Attraction is subject to the same rules as other relationships when considering whether men or women hit on any particular Sim. It seems that for attraction, Sims tend to prefer heterosexuality, but it's not a guarantee based on your Sims' hidden sexual preference numbers. With all this attraction, new babies, and other lovey-dovey nonsense happening around the Falkon Towers, Becki has decided she wants to try discovering what these human emotions are like as well.
Not willing to go out and actually talk to other life forms outside of her job, Becki decides to set up a dating profile for the Internet. That is, if you want that to be the case.
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Becki doesn't know love but she does feel shame, so she decides to change her profile a little bit The picture is fixed, but the traits can be altered if you so desire. Becki gets rid of her Hydrophobic trait in favor of Good, and trades Party Animal in favor of Flirty. She also sets her body type to "Slim," reasoning that she's just a SimBot and there's not an ounce of body fat on her!
For now, Becki chooses "Browse Profiles.
- dating animals.
- gay dating show boy meets boy.
- dating again after death of a spouse.
- !
Hunter looks like a winner or at least the least drugged-out , so she clicks his picture. This brings up Hunter's profile, including his traits and favorites.
Like Becki, he could be lying, but it would be a sad Sim world if we were so cynical that we just assumed nobody could tell the truth. Becki isn't that cynical with life at least not yet , so she clicks the "Send Message! Her turning radius is a mere meters, allowing her to quickly and decisively dodge incoming shells and torpedoes. Sims captains have a choice of torpedo modules, one that will portend how they intend to play her. Aggressive captains can equip the Mk15 mod.
She inherits this style of play from her predecessors like Nicholas and Farragut. Conversely, cagier captains can equip the Bliss Leavitt Mk7 mod. While her guns have low chance per shell of setting ships on fire, they put out so many shells that a target being focused will probably catch fire eventually.
A reasonable marksman can — with some practice — hit sluggish capital ships like battleships and carriers over and over and over at medium range. She's also very capable of engaging other destroyers at ranges under 7. The following information is provided for players who wish to create a permanent captain for the ship.
Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned. Priority Target Situational Awareness indicator will show the number of opponents currently aiming at you with main battery guns. Incoming Fire Alert Indicator of long-range enemy artillery fire.
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Last Stand The ship remains able to move and maneuver while the engine or steering gears are incapacitated. Emergency Takeoff Makes it possible to launch and recover aircraft while the ship is on fire.
The maximum number of fires on a ship is reduced to three. Radio Position Finding Shows the direction to the nearest enemy ship that isn't an aircraft carrier. The enemy player is alerted that a bearing has been taken on their ship.
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A gunboat destroyer such as Sims is inevitably going to come under heavy fire; the abbreviated cooldown on Damage Control Party II will eventually pay for itself. Shelling out the doubloons or credits here is highly recommended. Paying for Smoke Generator II is captain's choice, but there are times that the shortened cooldown on smoke is the difference between sneaking away and going to the bottom. As a premium ship, Sims comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
The Sims class of 12 destroyers was built for the United States Navy, and commissioned throughout and No ship of this class saw service after They were built under the Second London Naval Treaty, in which the tonnage limit on destroyer standard displacement was lifted, but an overall tonnage limit remained. Thus, to maximize the number of destroyers and avoid developing an all-new design, the Sims class were only 70 tons larger as designed than previous destroyers. They are usually grouped with the ton classes and were the sixth destroyer class since production resumed with the Farragut class in The class served extensively in World War II, and five of the class were lost in the war.
Of the five ships lost, four were at the hands of the Japanese and one at the hands of the Germans. The class served on Neutrality Patrols in the Atlantic in Except for Roe , Wainwright , and Buck , the class was transferred to the Pacific shortly after the attack on Pearl Harbor. All of the ships saw extensive combat service. At the war's end in August , three of the seven survivors were undergoing overhauls that were left unfinished, and were ultimately scrapped.
The remaining four seaworthy ships were used as targets during the Operation Crossroads atomic tests at Bikini Atoll. One was sunk by the Able blast, while the other three were sunk as targets two years later after serving as experimental platforms. Russell left and Sims right in December As clearly shown in this photo, the gun tubs behind 'B' turret has two single 20mm Oerlikons; the in-game model has two single M2 Brownings.